The adoption of Flash 10 among developers will make it easier for leading aggregators like GetJar or Thumbplay to enable content creators to deliver their applications to mobile users via their Web catalogs - across all platforms mentioned. At this year’s Mobile World Congress, Adobe announced the Flash 10 will be available on Google Android, Palm WebOS, Windows Mobile and Nokia S60/Symbian devices this year.
Last week’s announcement is the first of a wave of announcements to come. Flash Lite has relatively poor graphical performance and handles sound poorly as well. Between Flash 8 and 10 there are three years of development. Flash Lite, simplified, is a poor version of Flash 8. On top of that Flash 10 is a quantum leap in performance.
#HOW TO GET ADOBE FLASH FOR ANDROID ANDROID#
Now, with Flash 10 confirmed to come, Android developers will be able to use “real” Flash and large chunks of their web code for mobile, adding a new dimension to the use of Flash in mobile. With Flash, a developer can build an app, put it onto any web server, and launch the app from the web server. In the app store, you download native or native-like apps directly to your iPhone. Flash applications don’t need to be submitted to the Apple App Store. Google Android, Palm WebOS, Microsoft Windows Mobile and Nokia Symbian are open to that, but RIM’s BlackBerry and Apple’s iPhone are not. To get high performance, you need to run in the lower layers of the OS or phone. That’s because of two barriers, 1) an engineering challenge to get a high-performance Flash running, and 2) issues of control. So far there’s only Flash light running on some platforms and no Flash running on the mighty iPhone.